10 minutes
Introduction
2 minutes
Warm-Up
3 x 2.5 minute stations |
Introduction:
Safety reminder! Double gripper at all times when not performing delivery drills and activities. Play a name game so the kids get to know each other.
Warm Up Activities:
A – Partner roll: In pairs, the children lie on their stomach facing each other. They hold hands and roll in the same direction.
B – Rope Maze – Using skip ropes or brooms have the children lay them on the floor to create a maze. Have the children navigate the maze by hop, jump, leap, crawl, etc.
C – Stones in the creek– Starting on one side, children must jump from stone to stone (rubber spots or pods, however if using balance pods, children should step instead of jump) without falling in the creek. Change the patterns to challenge the children, increase or decrease distance. If a child falls in the creek, have them start over. Each time a player starts over they may move one stone.
D – Monkey Progression: Divide children into two groups: passers (larger group), and monkeys (about a third of your group). Using the traditional game of Monkey in the Middle, passers will pass the ball to each other while trying to keep the monkeys from catching them. Using cones or markers mark the playing area. Variations: can have an area marked that players cannot cross and also for the monkeys.
E – Dribble Tag: Have children dribble a large ball (soccer) between their feet while playing tag. Variation: If large balls are not available have children squeeze a ball or balloon between their knees.
F – Automobile: The children scatter in a designated area, each with a hoop. Participants imagine the hoop is their automobile and they are the drivers. Each child stands inside their hoop and holds it at waist level and “buckles up”. On a signal they travel around the streets (play area) and avoid traffic. Traffic Signals: Green light: Go, Yellow Light: Slow, Red Light: Stop, School Zone: skip, Highway: Run, Reverse, back up, Oil slick: wiggle, Pot hole, leap, etc. |
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The warm up is structured into the NCCP Club Coach (Youth); Step, Stretch, and Slide while incorporating the Fundamental Movement Skills to perform the activities.
Dynamic Warm-up followed by slide simulation off ice.
Select 3 activities for warm-up.
Traffic signs can be made or have instructors indicate at each marker what they need to do for the Automobile game. |
25 minutes
On-ice activities
3 x 8 minute stations |
A) Review last week– components of delivery and sweeping. Using detect and correct identify one area to work on with each child.
Show the Release video https://youtu.be/VTzQeZdx0S4
CHALLENGE: Can you sweep in one spot for 10 seconds? Using a stopwatch see if they can sweep for 10 seconds. Note: use the ice area behind the hacks or sidelines in order to preserve the playing area.
B) Introduce Weight control and judgment.
Activity: Progressive Hogline, with sweeper. With each player delivering his/her two stones, brushers brushing and skip in place, the lead delivers a stone. Wherever that stone comes to rest, it is pulled directly to the sideline. It then becomes the new hog line. The lead’s second stone must get over that hog line. If it does, as with the first stone, it is pulled directly to the side and becomes the new hog line. If a stone slides through the house it’s out of play. The object of the drill is to get all six stones over the hog line using guard and draw weights. Vary the length of the sheet of ice using portable hack and set up so that participants are challenged and successful.
C) Leg Drive and Control Drills: Leg drive is one of the components that controls how far your stone will travel. Being able to adjust for various weights is how we are able to have the stone stop in the desired target area.
1- How far can you go? Using pins or cones set up measuring points approximately every 2 meters along the side lines. Have the children slide as far as they can. Note: starting point for measuring point can vary pending on the skill level of the children.
2 – Ball Bucket Drop: Have children perform the curling delivery to a bucket (bowl, or upside down marker cone) placed within the slide path at a distance that you would like to challenge the child (i.e.: back line, 8 foot, t-line, etc.) while holding a ball in their stone hand. Once the slide is complete they should have their hand above the bucket and can drop the ball straight into the bucket. |
http://ontariocurlingcouncil.com/blog/wp-content/APITG/APITG_37_drills_to_die_for.pdf |
Have Children rotate through the main portion of 3 stations.
During drills reinforce technique where needed. Have child work on one thing at a time.
When reviewing the delivery, expect the participants to feel as if they have already done this. Use music and training aids to encourage focus and fun. For example, play a quick version of hot potato with the rubber chicken to select the practice order. |
15 minutes
On-ice Game |
Bocce Curling – with Triples team format, play one end. To set up, place a “target” (brightly coloured plastic cones or ice hockey pucks work as well) in the exact center of a sheet of curling ice. The teams position themselves at opposite ends of the sheet with a complete set of stones. The object of the activity is exactly the same as for a regular game of curling – have as many of your stones closer to the target than the closest stone belonging to your opponent.
The “target” can move of course. If it does, then wherever it lies becomes the “button”. If a team delivers a stone which either directly or indirectly causes the “target” to be removed from play, it’s placed back to its original position (i.e. the center of the sheet). |
http://ontariocurlingcouncil.com/blog/wp-content/APITG/APITG_37_drills_to_die_for.pdf |
In Bocce Curling, the starting point for the marker can vary as long it has been selected in a fair way – instructor can place it, team without hammer can place it. If using a puck shaped object it can be tossed into position. |
10 minutes
Off or On Ice
Cool down
3 x 2.5 minute stations
Wrap-Up
2 minutes |
A – Pod Crawl: Using balance pods create a trail for the children to walk or crawl on.
B – Grand Portage: Each pair places hula-hoop 5 metres from the start line and a second hula hoop 10 metres from the first. Each time they will have 3 beanbags (balls or chickens). The aim is to move the beanbags from one hoop to the other one at a time. To start, the first child carries the beanbag from the start line to the first hoop, and returns. The second child carries their beanbag to the first hoop and returns. Once all items are in the first hoop, repeat for the second hoop. Variation: second player may move the beanbag from the first hoop to the second or move to the first hoop. Remember to return to the start after each turn.
C – Target Challenge: Using assigned equipment (hoops, cones, markers, balance pods, etc.) and one ball per child/group. Each group makes up a kicking target challenge for the other group. For example, how many kicks does it take to knock the chicken off the cone? Groups rotate through the challenges.
D – Skip and Stretch: Skip around the designated area to music (or a beat), when music stops perform the stretch or balance activity called out by the leader. Some examples are: reach for the sky, stand like a cat, stork stand, etc.
E – Beanbag Throw: Have children toss a beanbag to a target (upside down marker). Set up markers at various distances.
F – Cup stack (pyramid): Stack plastic cups into pyramids. Have children race each other to create and take down their pyramid.
Wrap Up |
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The cool down and wrap-up should be a time to lower heart rates and begin to slow the body down. While using activities that promote Fundamental Movement Skills this can be achieved. |